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Illuminate cards
Illuminate cards









Each hand one more card is dealt to each player. For the second hand, the dealer deals two cards to each player. For the first hand, the dealer deals one card to each player. During the current trick, Grace cards played after the Special Action Card are determined based on the new roles. The new roles take effect immediately and impact which cards are Grace cards for each player in the current and future tricks. Give your Role Card to the player to your right and take the Role Card from the player to your left. The fourth Special Action Card indicates that the roles rotate right. The specific special action is spelled out on the card, with three of these actions only determining who wins the current trick. If two players play Grace cards in the same trick, the Grace card with the higher chapter number (or verse if the same chapter number) is worth the most.įour cards in the deck have a star indicating that they are Special Action Cards. If he plays that card and he or any other player verbally proclaims “Grace” (which means “unmerited favor”), then his card is worth more than any non-Grace card played. If two cards are from the same chapter, the card with the higher verse number is worth more than the card with the lower verse number.įor example, Mark 1:31 beats Mark 1:11, but Mark 4:2 beats Mark 1:31.Įach card also has one or two symbols on it that usually correspond to the player roles (as indicated on the Role Cards).Ī card that has the symbol associated with a player’s role is a “Grace” card for that player. The value of each card is based on the chapter and verse of the first (or only) verse in the passage on the card.Ī card from a higher chapter is worth more than a card from a lower chapter. There are twelve cards in each suit with each card having a passage from the corresponding Gospel (e.g. There are four suits in the game, corresponding to the four Gospels in the Bible (Matthew, Mark, Luke, and John). They place the corresponding Role Card in front of them to remind themselves and the other players of their role. The player with the most points at the end of the game wins.īefore the game begins, players choose a role they want to take (Doctor, Neighbor, Preacher, or Teacher). The deck can be used for playing a wide variety of card games, but (not surprisingly) it is especially well suited to playing the Illuminate game.Īt the beginning of each hand, players bid the number of tricks they expect to take in that hand and score points based on how accurate their bid was. Here is a summary of the 48 playing cards in the deck:Īrtwork on the deck is from the Book of Kells and all Scripture is from the World English Bible, both of which are in the public domain. These cards include specific instructions that apply when that card is played. For example, a card with a heart on it can be used as a trump/grace card for the player with the neighbor Role Card.įour of the cards in the deck have a star symbol instead of a role symbol. This mechanism can be used to represent which cards are “trump” (or “grace”) cards for each player.

illuminate cards

These symbols also show up on the 48 playing cards in the four suits. Each Role Card has a symbol on it: a medical symbol, a heart, a church, and a bell respectively. The deck also has four cards that represent four roles that can be taken by the game players: Doctor, Neighbor, Preacher, and Teacher. If two cards are from the same chapter, then the one with the higher verse has a higher value.

illuminate cards

A card with a higher chapter has a higher value. The value of each card is based on the chapter and first verse in that passage.

illuminate cards

Each suit has 12 cards each of which is identified by a specific passage in that Gospel. The Illuminate playing deck has 4 suits named for the four Gospels in the Bible. Control standard mtg.Illuminate is also the name of the deck of cards used to play the game.











Illuminate cards